There are also plenty of buildings to hold up in.įrom my perspective, the Italian theatre looks to be a great addition to the classic COH formula. The beachfront town of Gela in the Italian campaign is a bright and breezy battlefield, making it easy to see potential cover and lines of attack. Nate (RPS in peace) covered the meat of the game's dynamic Italian campaign back when Relic first revealed the game last year, so I'd suggest going back and reading his in-depth thoughts on it if you're in need of a refresher (he also had a good chinwag with the devs about the way they've gone all in on tanks for this entry as well, if you're keen). To briefly recap: Company Of Heroes 3 will give you two different single-player campaigns to pick from when it launches on February 23rd next year: the 1943 Allied invasion of Italy, and the 1942 North African Operation where you take control of the infamous Deutsche Afrika Corps (also known as the DAK). And besides, if that aforementioned Cauldron is anything to go by, you can rest assured that the series' tense pressure cooker of fast-paced tactical decisions is still very much present and correct, hinting at a much more thorough and inclusive Company Of Heroes than we've seen previously. While hardened COH fans might find those early missions a walk in the shrapnel-littered park compared to Company Of Heroes 2, it's clear that Relic have put a lot of thought into making their sequel feel manageable and approachable for relative newcomers such as myself. However, despite shattering any illusions I had of actually being all right at Company Of Heroes' WW2 brand of real-time strategy, I came away from my preview session feeling cheerful and upbeat. That, and I was also having to learn a brand-new faction at the same time. I later learned that the aptly named 'Gazala's Cauldron' mission was actually taken from the middle of Company Of Heroes 3's North African campaign, which would explain the sudden jump in difficulty (go figure). Why, hello, frantic pressure and torrents of death bullets from Company Of Heroes 2 again, it's been a while. Then I played a mission from its more linear North African campaign, and had a very rude awakening indeed. I was making excellent use of its reinforcement options, and heck, I was even remembering to tell units to retreat back to the nearest aid post so I didn’t lose the buffs they'd earned through their new EXP-driven promotions and veterancy bonuses. But during my four hours with it, I felt more in control of the battlefield than I've ever done while playing COH2. I was, admittedly, only playing the opening levels of this particular campaign, and I also had the aid of a handy M4A1 Sherman tank providing some welcome backup muscle. Imagine my surprise, then, when I came to preview the latest build of Company Of Heroes 3's dynamic, Total War-style Italian campaign and seemed to be, you know, actually making some pretty steady progress as I pushed up its mission maps. I keep making the mistake of thinking I can just push through with my remaining forces, but as any COH stalwart will know, that kind of road only ever leads to total disaster. I'm about halfway through its campaign at the moment, but the rhythm of calling up replacements and reinforcing my squads hasn't quite been engrained into my hotkey fingers yet. For the last six months, I've been slowly picking my way through Company Of Heroes 2 for the first time.
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